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TOP > OPTPiX SpriteStudio Ver.7 Releasenote > Version 7.3.2
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Version 7.3.2 Release Note (February 27th, 2025)

Version.7.3.2 release note are available in Japanese.

ver.7.3.2 release note (Japanese).

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OPTPiX SpriteStudio 7 Help

  • User Guide
    • Window
      • Main
        • Main Menu
        • Project Window
        • Cell Map Window
        • Cell List Window
        • Layout Window
        • Layout Info Window
      • other
        • Color picker Window
        • Edit Cell Window
        • Project Settings Window
          • About Playback Environment and Compatibility
        • Preferences Window
        • Export to the specific version Window
        • Resize Window
        • Export to sspkg file Window
        • Manage License Window
    • Tips
      • I want to uninstall
      • About Attribute display settings
      • Migrating SpriteStudio 5 Data to Ver.6
    • Reference Manual
      • How to change the display if part of the display image becomes transparent when the psd file is imported
      • I want to know how to handle errors that occur when I activate or disable a license
    • How to Deactivate License
    • How to Uninstall
  • Beginner’s Guide
    • Create Animation
    • Edit animation
    • Output Animation
    • Activation
  • Questions about purchasing, licensing, etc.
    • About OPTPiX SpriteStudio Ver.6
  • Workflow
    • To newly create the Project
    • To newly create/add the Cell Maps
    • To newly create/add the Cells (List)
    • To create animations
    • To save data
    • To export animations
    • To store the animation data of “SpriteStudio Professional” into the “ssax” format
    • To import the data in the “ssax” format
  • Document
    • Getting Started
    • Release Note
    • Sprite Animation
      • About the “Stop-Motion Animation”
      • About the “Key-Frame Animation”
      • About different uses of the “Stop-Motion Animation” and the “Key-Frame Animation”
      • About the “Parent-Child Relation”
      • About the size of Texture
      • About cautions when placing respective animation parts in the texture
      • About the use of compressed texture
      • About the number of texture to be used
      • Time and Frame Rate (FPS)
      • About the “Key-Frame”
      • About the relationship between FPS and the “Animation Length” and the “Key-Frame Position”
  • Help
    • Main Menu
    • Project Window
    • Cell Map Window
    • Cell List Window
    • Layout Information Window
    • Layout Window
    • Frame Control Window
    • Attribute Window
    • Other Windows
  • Shortcut keys
  • Tutorial Movie
  • Download
    • Download Old Version
  • FAQ

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