Main Menu

The Main Menu provides functions for working with the entire “OPTPiX SpriteStudio”. The Main Menu consists of a menu bar (menu section) and a toolbar.

File Menu

This menu allows you to control the reading, saving, and setting of project files, and to exit “OPTPiX SpriteStudio”.

New Project It closes the editing project and creates new project.
Open Project It reads in the existing project file.
Save Project It saves all the data of the currently-working project.
Project Settings

The Project Settings Window opens.

Select to change the settings for the project you are currently working on.

Close Project It closes the currently-working project.
Save Saves the Animation or Cell Map selected in the project window by overwriting it.
Save As Saves the Animation or Cell Map selected in the Project window under a different name.
Save All It overwrites and saves all the data existing in the currently-creating project and the project.
Preferences

The Preferences Window opens.

Choose this to set preferences when using OPTPiX SpriteStudio and the initial state when creating a new project.

Open Recent Project

Recent project files are listed and the project file desired to be read can be selected from among them.
Exit It closes “OPTPiX SpriteStudio”.

Edit Menu

This is the menu to do Copy (Cut) & Paste and Re-Try (Undo/Redo) of operation.

Undo

It cancels the operation related to the currently-working data and return to the one-step previous state.

By executing it plural times, the state of the same undo-operation times will be restored. However, there is a limit of undo times.

Redo

The operation canceled by the “Undo” will be recovered once again.

By executing it plural times, the operation of the same times will be executed. However, there is a limit of undo times. Also, when another operation was done after choosing “Undo”, the operation before doing another operation cannot be executed once again. A care must be taken.

Cut

Copies the selected Parts in the Frame Control Window and the text, number, and other data in each window to the clipboard and then deletes them.

The copied data is pasted to another place using “Paste”.

Copy

Copies the selected parts in the Frame Controls Window and the text, number, and other data in each window to the clipboard.

The copied data is pasted to another place using “Paste”. Unlike “Cut”, the target data is not deleted.

Paste

Pastes “Cut” or “Copy” data to the specified position.

When pasting, whether to overwrite or append depends on what you are pasting.

Delete Deletes the selected item or characters or numbers in each window.
Animation

Make various edits to the animation you are currently working on.

Resize

The Resize Window opens.
Changes the scale for the set X, Y, and Z coordinates.

By saving the resized data and adjusting the reference image to the set magnification, you can resize the animation as it is.
(The original file itself will be processed, so it is recommended to back it up before running.)

Remove Changeless Keys

The Remove changeless keys Window opens.
You can “Remove Changeless Keys” animation data, target attributes, and so on.

“Remove Changeless Keys” is a feature that lets you remove attributes from parts that do not affect the production of the animation.
If all attributes of a key are deleted, the key itself is deleted.
This feature helps reduce file size.

Change Referenced Cellmap

The Change Referenced Cellmap Window opens.
Modify the referenced cell map.

You can migrate a referenced cell when a cell with the same name exists in multiple cell maps. Note that Pivot is adjusted according to the aspect ratio if the size is different from the destination cell.

Scale Animation Length

The Scale Animation Length Window opens.
Changes the length of the animation as a percentage.

When you change the number of frames in an animation, the keys at those frames are stretched or thinned out proportionally.
Note that if the keys are not evenly spaced, or if they are thinned out when they are shortened, the animation may move differently.

Parts

Provides various controls for the Parts.


Show / Hide Active Parts

Toggles “Show” “Hide ” on the part you are currently editing.

*If you switch to Hide , it will be invisible in SpriteStudio, but be aware that if you embed the data in the playback environment and use it, the invisible parts will also be visible.

Show / Hide Other Parts

Switches between “Hide” and “Show” for Parts other than the one currently being edited.

Show / Hide Selected Parts

Toggles between “Show” and “Hide” for the currently selected Parts.
Only “Be selected” Parts are affected.
Child Parts of the selected Parts are not affected.

Show / Hide Selected Parts (including children)

Toggles between “Show” and “Hide” for the currently selected Parts.
This includes Child Parts belonging to the selected Parts.

Show / Hide All Parts

Toggles All Parts between “Show” and “Hide”.


Lock / Unlock Selected Parts

Toggles the locked state of the currently selected Parts.
Only “Be selected” Parts are affected.
Child Parts of the selected Parts are not included.

Lock / Unlock Selected Parts (includeing children)

Toggles the locked state of the currently selected Parts.
This includes Child Parts of the selected Parts.

Unlock All Parts

Unlocks all Parts.


Remove Changeless Keys

Performs a “Remove Changeless Keys” operation on the selected Parts.
“Remove Changeless Keys” is the ability to delete attributes that have no effect on the animation.
Keys with all attributes removed are deleted.
This feature helps reduce file size.

Note: The following actions are not covered by “Undo” “Redo”. Please be careful.

  • Operations on the cell map in the project window other than “Change Reference Image”
  • Changes you can make with the toolbar buttons in the cell map and layout windows

Project Menu

This menu allows you to add Animation, Cell Maps, and other data files to your project, and to convert animation data to recommended data at once.

Add New File

Add new animation, cell map, and effect to your project.

Animation

Add a new ssae (Animation File) to the project.

A dialog will appear asking for the file name of the newly created ssae. Specify the file name and click “Save”.
The new ssae file is added to the project.

Cell Map

Add a new ssce (Cell Map File) and its Reference Image to the project.

Opens a dialogue box to select an image file to reference from the cell map. Select the image file and click “Open”.
Next, the dialog for specifying the file name of the new ssce will open. Specify the file name and click “Save”.
The new ssce file is added to the project.

Effect

Add a new ssee (Effect File) to the project.

A dialog will appear asking for the file name of the newly created ssee. Specify the file name and click “Save”.
The new ssee file is added to the project.

Add Existing File

Lets you select and add Animation, Cell Map, and Effect files from an existing project to the active project.

If you add a cell map file that is saved outside the current project’s folder, an error occurs if the cell map you are adding uses a reference image that does not exist in the current project’s folder.

In this case, copy the image file referenced by the Cell Map file you are adding to the current Project Folder, and then add the desired Cell Map file or use the “Import” feature to add the Referenced Image.

Import

Adds an existing image file to the project as a new file.

In the dialog box that appears, select the file you want to import and click “Open”.
Next, a dialog opens for registering the selected file to the current project. Specify a file name and press “Save” to newly save the specified file and add it to the project.

Export to the specific version

This feature has been added in Ver.6.5.

The Export to the specific version Window opens.

The “Export to the specific version” feature can be used to export SpriteStudio data in an older version of the format.

Convert Deprecated Features to Ver.6 Compatible.

This is the ability to convert deprecated attributes in the animation data you are currently editing to Ver.6 compatible attributes all at once.

Please refer to the following link for details.

Convert Deprecated Features to Ver.6 Compatible in a Folder.

This function converts the deprecated attribute of the animation files in the specified folder to the compatible attribute in Ver.6.

Please refer to the following link for details.

Animation Menu

This menu allows you to control animation playback and output images and video.

Playback Contorol

This menu controls animation playback.

Goto Top

Moves the playback position back to the first frame.

Goto Previous Key

Moves the playback position back to the position of the key before the selected frame.

Step Back

Moves the playback position back one frame from its current position.

Play/Stop

If the animation is stopped, play it. If the animation is playing, stop it.

Play

Plays the animation starting at the selected frame.

Stop

Stop the animation.

If the animation is playing, move the cursor to that frame and stop.

Step Forward

Advances the playback position by one frame from the current position.

Goto Next Key

Advances the playback position from the current position to the next frame where the key resides.

Goto Bottom

Advance the playback position to the last frame.

Toggle Loop

Sets whether the animation plays repeatedly.

When you play an animation, you can switch between stopping at the last frame of the animation or going back to the beginning and repeating the animation again.

Make Sprite Sheet The Make Sprite Sheet Window opens.
Rendering The Rendering Window opens.

Window Menu

This menu allows you to perform operations on windows such as displaying or hiding each window.

Save Layout

Saves the current window arrangement. You can save up to three types. Select a storage location from “Layout1” to “Layout3”.

After selecting the save destination, a dialog appears for entering the layout name.
Enter any layout name.

Enter Name:

You can enter any layout name.

OK

Saves the window arrangement under the layout name you entered and closes the dialog.

Cancel

Close the dialog without saving.

Restore Layout

Repositions the window to the layout saved in “Save Layout”.

Select “Layout1”, “Layout2” or “Layout3” to arrange the windows in the saved layout. Select “Default” to arrange the windows in the initial state of “OPTPiX SpriteStudio”.

Project

It switches Show/Hide of the Project Window.

When it is marked, it indicates Show, and when unmarked, Hide.

Cell List

It switches Show/Hide of the Cell List Window.

When it is marked, it indicates Show, and when unmarked, Hide.

Cell Map

It switches Show/Hide of the Cell Map Window.

When it is marked, it indicates Show, and when unmarked, Hide.

Layout

It switches Show/Hide of the Layout Window.

When it is marked, it indicates Show, and when unmarked, Hide.

Frame Contorol

It switches Show/Hide of the Farme Contorol Window.

When it is marked, it indicates Show, and when unmarked, Hide.

Layout Info

It switches Show/Hide of the Layout Info Window.

When it is marked, it indicates Show, and when unmarked, Hide.

Atribute

It switches Show/Hide of the Atribute Window.

When it is marked, it indicates Show, and when unmarked, Hide.

Curve Editor

It switches Show/Hide of the Curve Editor Window.

When it is marked, it indicates Show, and when unmarked, Hide.

User Data Editor

It switches Show/Hide of the User Data Editor Window.

When it is marked, it indicates Show, and when unmarked, Hide.

OPTPiX Labs Menu

This menu allows you to use the functions provided by “OPTPiX Labs” or browse to the “OPTPiX Labs” website.

Auto Backup Setting

The Auto Backup Setting dialog opens.

Perform when the application crashed

Back up data when exceptions occur, such as access violations.

Enable Auto Backup.

Each time the time specified by “Backup Interval” elapses, the currently edited data is saved in a specific folder.

Perform only while idling.

Performs a backup after a period of inactivity.

Interval(min)

Sets the number of minutes between backups.

Open Save Folder

Open the folder that contains the files you backed up.

Multi Animation Preview

The Multi Animation Preview Window opens.

Find Attribute

The Select Attribute Window opens.
Find and mark keys that have selected attributes.

You can check multiple attributes at once.
If more than one is specified, all keys containing any of the selected attributes are checked.

What is ‘OPTPiX Labs’?

Open a web browser to theOPTPiX Labs (Japanese).

Help Menu

This menu allows you to check the license information and link to various “OPTPiX SpriteStudio” information pages.

Help Center

Open a web browser to the OPTPiX SpriteStudio Help Center.

Ver.6 Guide

Open a web browser to the About OPTPiX SpriteStudio Ver.6.

Operation method List

Open a web browser to the Shortcut keys.

User Community

Open a web browser to the OPTPiX SpriteStudio Community.

Open Logfile Folder

Open the folder that contains the log file (SpriteStudio.log).

About Transmission of Usage Statistics

The About Transmission of Usage Statistics Window opens.
You can configure the Send feature for SpriteStudio Usage Statistics.

  • The usage statistics are used to improve our products to further improve customer satisfaction.
  • No identifying data (data to identify the customer, customer-created data, etc.) is included in the usage statistics.
  • After accumulating the usage statistics in text format in the following folder, the data is compressed into a zip file and sent to our servers.
    You can verify the contents by opening the file in a text editor.
Web Technology Update

The Web Technology Update Window opens.

This window will guide you to the latest OPTPiX SpriteStudio update. You can also see the announcement from Web Technology.

Web Technology Update Settings

The Web Technology Update Settings Window opens.

You can set the display of “Web Technology Update Window” when you start SpriteStudio.

  • Do not Show
    Does not display “Web Technology Update Window” at startup.
  • Show if there is new infomation
    Displays “Web Technology Update Window” when new update information is added.
  • Show if there is a new version
    Displays “Web Technology Update Window” only if OPTPiX SpriteStudio update information is available.
Manage License

The Manage License Window opens.

About OPTPiX SpriteStudio

The About OPTPiX SpriteStudio dialog opens.

You can find the version, expiration date, and serial number of your OPTPiX SpriteStudio.

  • OPTPiX SpriteStudio Product Logo
    Click to open a web browser and display the product page.
  • Web Technology Company Logo
    Click to open a web browser and display our corporate page.

Toolbar

The toolbar buttons, located just below the menu bar, provide shortcuts to frequently used functions.

Window_mainmenu_toolbar_ver5.6.1_01


New Project

Same as “New Project” in the File Menu.


Open Project

Same as “Open Project” in the File Menu.

mainmenu_toolbar_icon03_ver5.6.1Save

Same as “Save” in the File Menu.

mainmenu_toolbar_icon06_ver5.6.1Save All

Same as “Save All” in the File Menu.

mainmenu_toolbar_icon04_ver5.6.1Undo

Same as “Undo” in the Edit Menu.

mainmenu_toolbar_icon05_ver5.6.1Redo

Same as “Redo” in the Edit Menu.

Related Pages