Project Settings Window

The Project Settings Window is used to set various project settings.
You can open a window by selecting “Project Settings” from “File” on the menu bar.

Project Settings

The Project Settings Window allows you to make various settings for the project you are currently working on.
You cannot set up a project unless the project is in the work state.
Project Settings are divided into two general categories:. “General” is a collection of settings for the whole project, and “Default Settings” is a collection of settings related to ssae (Animation Files) and ssce (Cell Map File).

You can use “Reset” to return “Project Settings” to the initial setting of “OPTPiX SpriteStudio”.

General

Compatibility

The compatibility settings.

For details on how to set various players, movie output, and unique playback environments, see “About Playback Environment and Compatibility”.

Extra Functionalities

Enable Effect Feature.

Use the Eeffect Feature or make settings.

Enable Mask Feature.

Use the Mask Feature or make settings.

Enable Bone Mesh Feature.

Use the Bone Mesh Feature or make settings.

Premultiplied Alpha Settings

Sets the Premultiplied Alpha related processing when displaying in the Layout Window.

If there is a difference, such as a stain, when the data created in “Ver.5” is displayed in “Ver.6”, try turning it ON to display it.

Click “Set PMA Settings for Ver.5 compatible” to set the same display as “Ver. 5”.

OPTPiX SpriteStudio Ver.6 has changed the display handling to avoid display differences when importing and playing back data in various playback environments.

If you select the SDK or official player of SpriteStudio Ver.6 in “Playback target platform”, you cannot set this item.

Playback target platform

You can limit the display to only the corresponding attributes of each player.
This setting prevents your animation from becoming unplayable.

The available settings are:.

  • Default (Basic items Available)
  • SS6PlayerForCocos2d-x v1.2.1
  • SS6PlayerForUnity v1.1.0
  • SS6PlayerForUnity(Unity-Native) v1.1.0
  • SS6PlayerForUnrealEngine4 v1.2.0
  • SS6ssbplib v1.2.1
  • SS6 Rendering
  • SS6 SDK v1.0.0
  • PixelGameMakerMV Ver.0.9.4
  • Custom

To adapt to a special playback environment, select the item “Custom”. You can control the display of each attribute.

It is recommended that you standardize your “Playback target platform” settings before working with more than one person.

Also see the “About Playback Environment and Compatibility” page for compatibility.

Misc

Decimal degits of attribute:

Sets the number of decimal places for the Attribute value.

Default interpolation type:

Sets the interpolation method automatically set when you place keys in the Frame Controls window. The following interpolation methods can be set.

  • None
  • Linear
  • Hermite
  • Bezier
  • Acceleration
  • Deceleration

Opacify canvas frame while playing.

Hides parts located outside the Reference Frame while the animation plays.

Displays the animation only within the Reference Frame.

Attributes created when creating a key for each part:

Sets which Attribute items are set on Keys when you place them in the Frame Control Window.

Base Folder

The Base Folder used by SpriteStudio to store ssae (Animation File), ssce (Cell Map File), Image Files, and ssee (Effect File). The Base Folder for output using the Rendering Feature. Set each folder location raised here.
Click Window_Setting_menu_icon01_ver5.6.1 to display a dialog for selecting a folder.

If blank, reference the folder containing sspj (Project File) as the base folder.

Default Settings

New Animation

Reference Frame Size:

Sets the Reference Frame Size when creating new Animation Data.

Reference Frame Origin Point:

Sets the Origin Point for creating new Animation Data.

Parts Sort Mode:

Sets “Parts Sort Mode” for creating new Animation Data. You can select either “By Priority” or “By Z Position”.

Total Frames:

Sets the total number of frames when creating new Animation Data.

FPS:1//

Sets the unit time (fps) for the animation when creating new Animation Data.

Related Pages

Cell Map

Texture Wrap Mode:

Determines what happens if a range of cells is referenced outside the texture, or if a range is referenced outside the texture when using UV.
You can select “Clamp”, “Mirror” or “Repeat”.
The default setting is “Clamp”.

Texture Filter Mode:

Sets whether to apply “Smoothing Process” when the part is displayed in the layout window when it is rotated or scaled in SpriteStudio.
You can select from “Nearest” and “bilinear”.
The default setting is “Nearest”.

Note that this setting only works on SpriteStudio. Importing and viewing data in the playback environment is environment dependent.
This setting is reflected when you output with the Rendering feature.

Related Pages

Other

Describes the buttons at the bottom of the window.

Reset

Returns the project settings to their initial state.

Set Current Settings as Default

Specifies the current project settings as the initial settings for creating a new project.

Functions the same as “New Project Default Settings” in the Environmental Settings window.

OK

Configure the Project Settings and close the window.

Cancel

Closes the window without setting any changed project settings.

Help

Open a web browser and go to this page.

Related Pages