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The information provided in this page is limited to the use of OPTPiX SpriteStudio users.


Considerations for Upgrading to Windows 11
You must first temporarily cancel the product online certification before upgrading your OS to Windows 11.
[Deactivate license] can be found in the [Help] -> [GettingStarted]->[Deactivating the license].

After upgrading to Windows 11, activate OPTPiX SpriteStudio online (online certification).

Download Stable Version

You can install and use OPTPiX SpriteStudio on ONE computer. The license key can be applied to both Windows and Mac.

for Windows

* Virtual machine environment, such as VMWare, ParallelsDesktop etc., is not supported.

Version Ver. 6.6.5
OS Windows® 11, 10 (64bit), 8.1 (64bit)
GPU OpenGL Version 2.1, VRAM 512MB or more
File Size 14.5MB
Download SpriteStudio for Windows

for Mac

Ver. 6.6.1, which supports macOS Catalina (10) or later, is no longer available.
Please use OPTPiX SpriteStudio Ver.7 from now on.

Download Tools, libraries, samples

SpriteStudio 6 SDK (SS6-SDK)

“SS6-SDK” includes tools and libraries for managing animation data created with “SpriteStudio Ver.6”.

SpriteStudio 6 Player for Unreal Engine 4 (SS6PlayerForUE4)

“SS5Player 6 Player for Unreal Engine 4” is an asset to play and manage animation data created with “OPTPiX SpriteStudio Ver.6”.

SpriteStudio 6 Player for Unity (SS6PlayerForUnity)

“SS5PlayerForUnity” is an asset to play and manage animation data created with “OPTPiX SpriteStudio Ver.6”.

SpriteStudio 6 Player for Cocos2d-x (SS6PlayerForCocos2d-x)

“SS6PlayerForCocos2d-x” is an asset to play and manage animation data created with “OPTPiX SpriteStudio Ver.6”.

TexturePacker To SS (TexturePackerToSS)

“TexturePackerToSS” is a plug-in for “TexturePacker” to export “.ssce file”, that can be managed in “OPTPiX SpriteStudio”.

SsKeyBindingEditor

SsKeyBindingEditor is a tool that can customize the shortcut key. It can be used in Ver.6 or later.

OPTPiX SpriteStudio Sample package

 

file download