* [Pro]:Professional license only.
New Features
- Now you can export your project to the earlier version compatible project.
- Select “Export project to the specified version…” in “Project” menu to run.
Additions and improvements
- Layout
- Refined adding bone parts more intuitive.
- Switch to “Add Bone” mode then a new bone is created from drag start point to mouse cursor point by left-drag.
- To rotate or scale a layouted bone parts in “Add Bone” mode, drag the ring pressing Alt key.
- Added new selection methods by lasso(Alt + Left-drag) and rectangle(Shift + Left-drag) in “Edit Deform” mode.
- In “Edit Deform” mode, vertex movement unit is now floating decimal number. Pressing Shift key changes the unit to integer number as before.
- “Set Color Label” command is now accessible on the context menu on parts.
- Now you can move joint parts independently without moving children such as bone parts by turning off the “Parental Relation” switch.
- Double click inside black area to open a project while no project loaded.
- Refined adding bone parts more intuitive.
- Frame Control
- Parts Tree
- Made the way to move parts position more comfortable.
- By mouse: While left-dragging, if the mousr cursor position is on the left half of the part’s name then the dragged part moves in front/back of the target part, on the right half, the dragged part moves in child of the target part.
- By keyboard: Pressing Tab key moves active part to lower layer, pressing Shift + Tab key moves the part to upper layer.
- Made the way to move parts position more comfortable.
- Timeline
- “Copy/Paste Parameters” command is now accessible.
- The row of locked parts becomes darkened for better recognition.
- Parts Tree
- Mesh Editor
- Left-clicking area outside vertices clears selection. (when at least one vertex is selected)
- Vertex movement unit is now floating decimal number. Pressing Shift key changes the unit to integer number as before.
- Sequence
- Now the range and name of an animation shows on timeline.
- Invalid sequence item becomes red.
- Empty sequence data is added by default when you create a new sequence file.
- Animation
- [Runtime] Mask parts in a source animation refered from an instance now work as mask.
- Curve Editor
- Reduced zoom step by wheel for smoother control.
- Project Windows
- Now keeps folder expand/fold status even if you add or delete file or item such as animation.
- Edit features
- Resize Animation: Resizes also the length of bone parts along with the ratio.
- General
- Now you can rename by left-click on the active renamable item such as part, cell, and animation.
Fixes
The following defects have been fixed.
- Even after the warning “Found a problem in binding between mesh and bone parts.” is shown, fixed the problem and the files are saved, then the warning shows again when you reopen the project.
- Edit Cell: Moving pivot with “Keeps layout…” option enabled might crash rarely.
- Layout: In the case that a project has multiple ssae files, layout does not reflesh even when a current animation is changed by project tree.
- Instance Setting: Editing play speed with decimal point was awkward.
- Animation Edit: Duplicating bone parts tree takes away source weights to destination’s.
- Resize Animation: This command changes edit mode to Setup and also changes active animation to Setup forcefully but after the operation, the active animation is not restored and becomes invalid status.
- Color Picker:[mac] The bottom of window sometimes lacks.
- Project: An access violation occurs when removed a missing sequence file.
- Project: An access violation occurs when failed to read cellmap file.
- Fixed other minor bugs.