Frame Control Window

The “Frame Control” Window is the window to implement of the operation of the inheritance relation of the currently-working animation parts and key frame, etc, on the timeline.

Window_FrameControl

This window is largely comprised of the following four regions.

Upper Toolbar

Window_FrameControl_IconOn the toolbar of the Frame Control Window, mainly buttons to operate the “Create/Delete Parts” are accommodated.

Window_frame_icon01Add NULL Parts

It adds NULL parts. Depending upon the currently-selected parts, the added position of the NULL parts will be different.

* When the root parts being selected

A new NULL parts is created as a child of the root parts.

* When parts of non-root parts being selected

A new NULL parts is created at the same inheritance level as the selected parts.

Window_frame_icon02Duplicate Parts

It duplicates and adds the parts selected currently in the Parts Select Area as the child parts of the same parent parts.

Window_frame_icon03Delete Parts

It deletes the parts selected currently in the Parts Select Area.

The Parts Select Area

Window_FrameControl_PartsIn the Parts Select Area, the “Parts Inheritance” and “Parts Operated” are selected.

Switch of Show/Hide in Layout Window

At the left edge of each parts, the “Eye-shape Icon” is shown. By clicking this icon, the state of Show/Hide of the parts in the layout window can be switched alternately.

At the Window_frame_icon04 state, the related parts is shown in the layout window. At the Window_frame_icon05 state, the related parts are not shown in the layout window.

To be noted, this function is the switching function of Show/Hide for the work in the Layout Window, having no affect upon the “Hide” of the parts’ attributes.

Expand Child Parts

By clicking the triangular icon located at the front of the parts name, the switching of the Show or Not of the child parts of the related parts (i.e., Expand Tree or Not) is enabled.

The Window_frame_icon06 means the state of showing also the child parts. The Window_frame_icon07 means the state of not showing the child parts.

Develop Attribute Used

By clicking the square icon on the right of the triangular icon, it switches Show or Not of the list of attributes used by the parts. When the icon is Window_frame_icon08 , the list of attributes used by every frame of each parts is shown. When Window_frame_icon09 , the list is not shown (Hide).

Kinds of Parts

In front of the parts name, there is an icon Window_frame_icon10 or Window_frame_icon11 . The Window_frame_icon10 means that the parts is NULL parts. The Window_frame_icon11 means that the parts is a normal parts.

 

The basic operation in the Parts Select Area is as follows:

Select Parts

By clicking the parts’ name, it is possible to make the parts at the selected state.

Select Plural Parts

By repeating CTRL+Click, it is possible to make selection so as to add to the parts selected until then. Also, From among the parts being at the plural select state, with CTRL+Click of the objective parts, the selected state of the parts can be cancelled.

Select Plural Parts within Range

After clicking the parts which becomes the start point of the range, if another parts, which becomes the end point, is SHIFT+clicked, it is possible to select all the parts between the two points.

Change the Position of Parts’ Inheritance Relation

By dragging and dropping the selected parts into the desired destination, the position of the parts’ inheritance relation can be changed. Depending upon “Which parts becomes the parent”, the moving destination of the parts is different. Also, if the selected parts have child parts, the move is done together with the child parts.

Make it as child of another parts

When setting the selected parts as another parts’ child, drop the parts onto the parts that becomes the parent. When the selected parts is overlapped onto the parent parts, the background turns into blue. So, drop thereto.

Moving the parts in-between parts

When the selected parts is desired to move to in-between another parts, drop the parts onto the boundary line in-between those parts. By bringing the selected parts onto the boundary line, the boundary line turns into blue color. Then, drop thereto. The parts is inserted in-between, and the position of the inheritance relation moves.

 

Window_FrameControl_MenuPartsAlso, with right click of the parts name, the exclusive-use menu will open.

Add NULL Parts This is the same function as the above toolbar’s “Add NULL Parts”.
Cut After copying all the selected parts and its child parts to the clipboard, all the parts are deleted from the frame control window’s layout window.
Copy All the selected parts and its child parts are copied to the clipboard.
Paste The parts copied to the clipboard by “Paste” or “Cut” are added to the same level position as the currently selected parts.
Duplicate Duplicates of all the selected parts and its child parts are added to the same level position as the currently selected parts.
Delete All the currently-selected parts and its child parts are deleted.
Rename

It changes parts’ name. The dialog to input the name will open. So, input a new name. Then, the name of the parts will be renamed.

Window_FrameControl_Rename

Fold/Expand It switches to either the part’s child parts is shown or not (i.e., expand to the tree or not). It is the same as clicking the triangle in front of the parts’ name. Also, when the child parts is at the Show state, the check mark will be attached to the front of this item.

Timeline Area

In the timeline area, the settings, delete, and move of the key frame are mainly implemented.

Window_FrameControl_TimeLine

The following operations can be done in the timeline area.

Set New Key Frame

By double-clicking the position with no setting of the key frame of the timeline area, a key frame is newly set at the position. When a new key frame is created, it becomes possible to use attributes specified by the “General-Misc” of the “Project Setting” & “Environmental Setting” Window. Also, when the key frame is added in-between the two key frames, the new frame’s value will be set on account of considering the interpolated value of the attribute of the afore- and after- key frames.

Settings of the “Hide” Attribute of the Existing Key Frames

By double-clicking the already-existing, it is possible to switch the “Hide” attribute’s state of the key frame (i.e., after it until resetting). When the key frame is shown with the filled violet round mark, it means “Show State (Hide OFF)”. When shown with the outlined violet round mark, it means “Hide State (Hide ON)”.

 

Window_FrameControl_MenuTimeLineAlso, with right-click in the timeline area, the exclusive-use menu will open.

Add Key A new key frame is created at the currently-selected position (turned over to blue).
Cut It copies the selected key frame to the clipboard and deletes from the current timeline. After it is deleted, the frame becomes a general frame. Its attribute value is interpolated from the before- and after- key frames’ values.
Copy It copies the selected key frame to the clipboard.
Paste (Overwrite) It overwrites (pastes) the key frame copied to the clipboard by the “Cut” or “Copy” onto the same position. The original value is overwritten and lost.
Paste (Insert) It insert the key frame copied to the clipboard by the “Cut” or “Copy” onto the same position. Frames after that position all shift every one frame afterward and the parts’ animation end frame also shifts one frame afterward.
Duplicate Previous Key It duplicates the key frame of the front frame located nearest to that position at the same position. When the position with nothing was selected, a new frame having the same content of the front frame will be created. When the key frame was selected, the content of the frame located before the key frame will be overwritten and set on the selected frame.
Delete Key It deletes the selected key frame. After it was deleted, the frame becomes a general frame, and the attribute value is interpolated from the values of the before- and after- key frames.
Insert Frame A general frame is inserted to all the parts at the current position (shown by the yellow vertical bar). By this, the length of the animation increases by one frame.
Delete Frame All the parts at the current position (shown by the yellow vertical bar) are deleted. By this, the length of animation is reduced by one frame.

Lower Toolbar

The lower toolbar is the window to implement operations of settings of the number of frames and the unit time of the whole animation and also the settings of the display frame position on the layout window.

Window_FrameControl_IconBottom

Set Animation

Total Number of Frames

The length of the whole animation is set by the number of frames. The actual length of animation is “Total Number of Frames / Unit Time Numeric Value” seconds. For example, in case of the total number of frames: 15 and the unit time value: 30, it is 0.5 seconds.

Unit Time

It sets “How many times a second (Frames Per to Second, FPS, fps) to renew” the animation. Input numeric value directly, or select from the Pull-down Menu.

Operation of the Display Frame Position on the Layout Window

The explanation of the respective buttons is made from the left to the right in turn, facing the image.

Window_frame_icon12Goto Top It winds back the animation to the top frame. The cursor (yellow vertical bar) of the timeline area also returns to the top.
Window_frame_icon13Step Back It moves animation 1 frame back from the current position. The cursor (yellow vertical bar) of the timeline area also moves back by the 1 frame.
Window_frame_icon14Stop When the display is at the Play state, it stops the Play. The cursor (yellow vertical bar) of the timeline area also moves to the position where the animation stopped.
Window_frame_icon15Play It plays animation from the current position.
Window_frame_icon16Step Forward It advances animation 1 frame from the current position. The cursor (yellow vertical bar) of the timeline area also advances by the 1 frame.
Window_frame_icon17Goto Bottom It pushes forward animation up to the end frame. The cursor (yellow vertical bar) of the timeline area also moves to the end frame.
Window_frame_icon18Toggle Loop When animation is played again, it switches either the Stop after reaching the end frame or Return to the top and repeat the Play. When the button’s background is “blue”, it does the looped play.
Window_frame_icon19Zoom In It enlarges the display of the timeline area in the horizontal direction.
Window_frame_icon20Zoom Out It reduces the display of the timeline area in the horizontal direction.