{"id":85255,"date":"2019-06-04T14:15:45","date_gmt":"2019-06-04T05:15:45","guid":{"rendered":"https:\/\/www.webtech.co.jp\/help\/?p=85255"},"modified":"2019-06-04T14:15:45","modified_gmt":"2019-06-04T05:15:45","slug":"ver6-3-0","status":"publish","type":"post","link":"https:\/\/www.webtech.co.jp\/help\/ss6_releasenote_en\/ver6-3-0\/","title":{"rendered":"Version 6.3.0"},"content":{"rendered":"<h3>Improvements for editing mesh and bones<\/h3>\n<p><strong>Deform<\/strong><\/p>\n<ul>\n<li>Now you can move multiple vertices selected by pushing ctrl + left-click.<br \/>\n* Further improved select method will be added in next update.<\/li>\n<li>To edit vertices, push &#8220;Edit Deform&#8221; button on the top of the Layout window or pushing &#8216;V&#8217; key to toggle edit mode.<br \/>\n* You can change the shortcut key with SsKeyBindingEditor.<\/li>\n<\/ul>\n<p><strong>Ease restrictions<br \/>\n<\/strong>What you can do from this version are following:<strong><br \/>\n<\/strong><\/p>\n<ul>\n<li><strong>[Parts structure]<\/strong> Add mesh parts independently without joint parts.<\/li>\n<li><strong>[Parts structure]<\/strong> Add multiple mesh parts under a joint part.<\/li>\n<li><strong>[Parts structure]<\/strong> Add parts under mesh parts.<\/li>\n<li><strong>[Parts structure]<\/strong> Add normal parts under bone parts.<\/li>\n<li><strong>[Editing and deleting meshed cell]<\/strong> In Animation mode, you can open Cell Editor and Mesh Editor for meshed cell and also can perform &#8220;Unmesh&#8221; for it.<\/li>\n<li><strong>[Editing and deleting meshed cell]<\/strong> In Animation mode, you can delete mesh parts if it is not binded to bone parts.<\/li>\n<li><strong>[Editing and deleting meshed cell]<\/strong> Open Cell Editor by double-clicking meshed cell. Select the item on the context menu to open Mesh Editor.<\/li>\n<li>Change normal parts into mesh parts.<br \/>\n1. Modify the cell referenced from a normal part into meshed cell by Mesh Editor.<br \/>\n2. Choose &#8220;Mesh&#8221; in Part Type of the part on Attribute Window.<\/p>\n<\/li>\n<\/ul>\n<p><strong>Display improvements<\/strong><\/p>\n<ul>\n<li>Non-active bone parts show more transparently and cut edge line.<\/li>\n<li>When a mesh part is selected, bone parts binding to it show boldly.<\/li>\n<li>Now the other parts are not darken when bone parts are selected.<\/li>\n<\/ul>\n<p><strong>Others<\/strong><\/p>\n<ul>\n<li>Added a button &#8220;Auto weight calculation&#8221; on Layout window, that allows you to disable\/enable automatic weight recalculation performed each time you edit something related to weight.<\/li>\n<\/ul>\n<h3>Additions<\/h3>\n<p><strong>Frame Control<\/strong><\/p>\n<ul>\n<li>Direct frame jump is now available by entering the number where you want to go.<\/li>\n<\/ul>\n<p><strong>Project Settings<\/strong><\/p>\n<ul>\n<li>Added a new player &#8220;SS6Player for Web&#8221; on Playback target platform in Compatibility page.<\/li>\n<li>Added a new player &#8220;Pixel Game Maker MV&#8221; on Playback target platform in Compatibility page.<\/li>\n<\/ul>\n<h3>Other improvements<\/h3>\n<p><strong>Curve Editor<\/strong><\/p>\n<ul>\n<li>Copying and pasting curve parameters are applied as a function of distance between destination keyframes and amount of their value change.<\/li>\n<\/ul>\n<p><strong>Layout Info<\/strong><\/p>\n<ul>\n<li>Exchanged the panel position of Background image and Overlay image.<\/li>\n<\/ul>\n<h3>Fixes<\/h3>\n<p><strong>Rendering<\/strong><\/p>\n<ul>\n<li>Appearance of the parts which blending mode is Sub becomes wrong.<\/li>\n<li>An access violation occurs when pushing Output button while Base filename is empty.<\/li>\n<\/ul>\n<p><strong>Layout<\/strong><\/p>\n<ul>\n<li>Mouse cursor blinks while moving the cursor over parts frame and the handle of them.<\/li>\n<\/ul>\n<p><strong>Edit<\/strong><\/p>\n<ul>\n<li>Locked parts can accept adding a key accidentally.<\/li>\n<\/ul>\n<p><strong>Reload<\/strong><\/p>\n<ul>\n<li>Filename to be saved on warning shows itself as %s.<\/li>\n<\/ul>\n<p><strong>Preferences<\/strong><\/p>\n<ul>\n<li>&#8220;Tree position where parts add by dropping cell&#8221; value is never saved in the setting file (macOS only).<\/li>\n<\/ul>\n<p><strong>Attribute Window<\/strong><\/p>\n<ul>\n<li>IK depth in Constraint IK Settings cannot be changed from initial value &#8220;2&#8221;.<\/li>\n<\/ul>\n<p><strong>Other<\/strong><\/p>\n<ul>\n<li>Fixed other minor bugs.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Improvements for editing mesh and bones Deform Now you can move multiple vertices selected by pushing ctrl + l..<\/p>\n","protected":false},"author":33,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[366],"tags":[],"class_list":["post-85255","post","type-post","status-publish","format-standard","hentry","category-ss6_releasenote_en"],"acf":[],"_links":{"self":[{"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/posts\/85255","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/users\/33"}],"replies":[{"embeddable":true,"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/comments?post=85255"}],"version-history":[{"count":0,"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/posts\/85255\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/media?parent=85255"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/categories?post=85255"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/tags?post=85255"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}