{"id":83702,"date":"2019-02-13T15:05:13","date_gmt":"2019-02-13T06:05:13","guid":{"rendered":"https:\/\/www.webtech.co.jp\/help\/?page_id=83702"},"modified":"2019-04-12T16:20:26","modified_gmt":"2019-04-12T07:20:26","slug":"projectsettings","status":"publish","type":"page","link":"https:\/\/www.webtech.co.jp\/help\/en\/spritestudio\/guide\/window6\/other\/projectsettings\/","title":{"rendered":"Project Settings Window"},"content":{"rendered":"<p>\n <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.webtech.co.jp\/help\/wp-content\/uploads\/2019\/02\/ProjectSettings_00.png\" alt=\"\" width=\"271\" height=\"298\" class=\"alignright size-full wp-image-83724\" \/>The Project Settings Window is used to set various project settings.<br \/>\nYou can open a window by selecting &#8220;Project Settings&#8221; from &#8220;File&#8221; on the menu bar.<\/p>\n<ul>\n<li><a href=\"#setting_project\">Project Settings<\/a>\n<ul>\n<li><a href=\"#setting_project_general\">General<\/a><\/li>\n<li><a href=\"#setting_project_default\">Default Settings<\/a><\/li>\n<li><a href=\"#setting_project_other\">Other<\/a><\/li>\n<\/ul>\n<\/li>\n<li><a href=\"#Relation\">Related Pages<\/a><\/li>\n<\/ul>\n<h2><a id=\"setting_project\"><\/a>Project Settings<\/h2>\n<p>The Project Settings Window allows you to make various settings for the project you are currently working on.<br \/>\n You cannot set up a project unless the project is in the work state.<br \/>\n Project Settings are divided into two general categories:. &#8220;General&#8221; is a collection of settings for the whole project, and &#8220;Default Settings&#8221; is a collection of settings related to ssae (Animation Files) and ssce (Cell Map File).<\/p>\n<ul>\n<li><a href=\"#setting_project_general\">General<\/a>\n<ul>\n<li><a href=\"#compatibility\">Compatibility<\/a><\/li>\n<li><a href=\"#misc\">Misc<\/a><\/li>\n<li><a href=\"#basefolder\">BaseFolder<\/a><\/li>\n<\/ul>\n<\/li>\n<li><a href=\"#setting_project_default\">Default Settings<\/a>\n<ul>\n<li><a href=\"#new_animation\">New Animation<\/a><\/li>\n<li><a href=\"#cellmap\">Cell Map<\/a><\/li>\n<\/ul>\n<\/li>\n<li><a href=\"#setting_project_other\">Other<\/a><\/li>\n<\/ul>\n<p>You can use &#8220;Reset&#8221; to return &#8220;Project Settings&#8221; to the initial setting of &#8220;OPTPiX SpriteStudio&#8221;.<\/p>\n<p><a href=\"https:\/\/www.webtech.co.jp\/help\/wp-content\/uploads\/2019\/02\/ProjectSettings_01.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.webtech.co.jp\/help\/wp-content\/uploads\/2019\/02\/ProjectSettings_01.png\" alt=\"\" width=\"647\" height=\"562\" class=\"aligncenter size-full wp-image-83714\" srcset=\"https:\/\/www.webtech.co.jp\/help\/wp-content\/uploads\/2019\/02\/ProjectSettings_01.png 647w, https:\/\/www.webtech.co.jp\/help\/wp-content\/uploads\/2019\/02\/ProjectSettings_01-624x542.png 624w\" sizes=\"auto, (max-width: 647px) 100vw, 647px\" \/><\/a><\/p>\n<h3><a id=\"setting_project_general\"><\/a>General<\/h3>\n<table>\n<tbody>\n<tr>\n<th scope=\"row\">Compatibility<\/th>\n<td><a id=\"compatibility\"><\/a><\/p>\n<p>The compatibility settings.<\/p>\n<p>For details on how to set various players, movie output, and unique playback environments, see <a href=\"https:\/\/www.webtech.co.jp\/help\/en\/spritestudio\/guide\/window6\/other\/projectsettings\/compatibility\/\">&#8220;About Playback Environment and Compatibility&#8221;<\/a>.<\/p>\n<h3>Extra Functionalities<\/h3>\n<h4>Enable Effect Feature.<\/h4>\n<p>Use the Eeffect Feature or make settings.<\/p>\n<h4>Enable Mask Feature.<\/h4>\n<p>Use the Mask Feature or make settings.<\/p>\n<h4>Enable Bone Mesh Feature.<\/h4>\n<p>Use the Bone Mesh Feature or make settings.<\/p>\n<h3>Premultiplied Alpha Settings<\/h3>\n<p>Sets the Premultiplied Alpha related processing when displaying in the Layout Window.<\/p>\n<p>If there is a difference, such as a stain, when the data created in &#8220;Ver.5&#8221; is displayed in &#8220;Ver.6&#8221;, try turning it ON to display it.<\/p>\n<p>Click &#8220;Set PMA Settings for Ver.5 compatible&#8221; to set the same display as &#8220;Ver. 5&#8221;.<\/p>\n<blockquote>\n<p>OPTPiX SpriteStudio Ver.6 has changed the display handling to avoid display differences when importing and playing back data in various playback environments.<\/p>\n<p>If you select the SDK or official player of SpriteStudio Ver.6 in &#8220;Playback target platform&#8221;, you cannot set this item.<\/p>\n<\/blockquote>\n<h3>Playback target platform<\/h3>\n<p>You can limit the display to only the corresponding attributes of each player.<br \/>\nThis setting prevents your animation from becoming unplayable.<\/p>\n<p>The available settings are:.<\/p>\n<ul>\n<li>Default (Basic items Available)<\/li>\n<li>SS6PlayerForCocos2d-x v1.2.1<\/li>\n<li>SS6PlayerForUnity v1.1.0<\/li>\n<li>SS6PlayerForUnity(Unity-Native) v1.1.0<\/li>\n<li>SS6PlayerForUnrealEngine4 v1.2.0<\/li>\n<li>SS6ssbplib v1.2.1<\/li>\n<li>SS6 Rendering<\/li>\n<li>SS6 SDK v1.0.0<\/li>\n<li>PixelGameMakerMV Ver.0.9.4<\/li>\n<li>Custom<\/li>\n<\/ul>\n<p>To adapt to a special playback environment, select the item &#8220;Custom&#8221;. You can control the display of each attribute.<\/p>\n<p>It is recommended that you standardize your &#8220;Playback target platform&#8221; settings before working with more than one person.<\/p>\n<p>Also see the <a href=\"https:\/\/www.webtech.co.jp\/help\/en\/spritestudio\/guide\/window6\/other\/projectsettings\/compatibility\/\">&#8220;About Playback Environment and Compatibility&#8221;<\/a> page for compatibility.<\/p>\n<\/td>\n<\/tr>\n<tr>\n<th scope=\"row\">Misc<\/th>\n<td><a id=\"misc\"><\/a><\/p>\n<h3 class=\"mt5\">Decimal degits of attribute:<\/h3>\n<p>Sets the number of decimal places for the Attribute value.<\/p>\n<h3 class=\"mt5\">Default interpolation type:<\/h3>\n<p>Sets the interpolation method automatically set when you place keys in the Frame Controls window. The following interpolation methods can be set.<\/p>\n<ul>\n<li>None<\/li>\n<li>Linear<\/li>\n<li>Hermite<\/li>\n<li>Bezier<\/li>\n<li>Acceleration<\/li>\n<li>Deceleration<\/li>\n<\/ul>\n<h3>Opacify canvas frame while playing.<\/h3>\n<p>Hides parts located outside the Reference Frame while the animation plays.<\/p>\n<p>Displays the animation only within the Reference Frame.<\/p>\n<h3><a id=\"misc_ac\"><\/a>Attributes created when creating a key for each part:<\/h3>\n<p>Sets which Attribute items are set on Keys when you place them in the Frame Control Window.<\/p>\n<\/td>\n<\/tr>\n<tr>\n<th scope=\"row\">Base Folder<\/th>\n<td><a id=\"basefolder\"><\/a><\/p>\n<p>The Base Folder used by SpriteStudio to store ssae (Animation File), ssce (Cell Map File), Image Files, and ssee (Effect File). The Base Folder for output using the Rendering Feature. Set each folder location raised here.<br \/>\nClick <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-19598\" src=\"https:\/\/www.webtech.co.jp\/help\/wp-content\/uploads\/2016\/02\/Window_Setting_menu_icon01_ver5.6.1.png\" alt=\"Window_Setting_menu_icon01_ver5.6.1\" width=\"18\" height=\"16\" \/> to display a dialog for selecting a folder.<\/p>\n<p>If blank, reference the folder containing sspj (Project File) as the base folder.<\/p>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3><a id=\"setting_project_default\"><\/a>Default Settings<\/h3>\n<table>\n<tbody>\n<tr>\n<th scope=\"row\">New Animation<\/th>\n<td><a id=\"new_animation\"><\/a><\/p>\n<h3 class=\"mt5\">Reference Frame Size:<\/h3>\n<p>Sets the Reference Frame Size when creating new Animation Data.<\/p>\n<h3>Reference Frame Origin Point:<\/h3>\n<p>Sets the Origin Point for creating new Animation Data.<\/p>\n<h3>Parts Sort Mode:<\/h3>\n<p>Sets &#8220;Parts Sort Mode&#8221; for creating new Animation Data. You can select either &#8220;By Priority&#8221; or &#8220;By Z Position&#8221;.<\/p>\n<h3>Total Frames:<\/h3>\n<p>Sets the total number of frames when creating new Animation Data.<\/p>\n<h3>FPS:1\/\/<\/h3>\n<p>Sets the unit time (fps) for the animation when creating new Animation Data.<\/p>\n<h4>Related Pages<\/h4>\n<ul class=\"link\">\n<li><a href=\"https:\/\/www.webtech.co.jp\/help\/ja\/spritestudio\/guide\/window6\/main\/layoutinfo\/\">Layout Info Window(Japanese)<\/a><\/li>\n<li><a href=\"https:\/\/www.webtech.co.jp\/help\/ja\/spritestudio\/guide\/window6\/main\/framecontrol\/\">Frame Control Window(Japanese)<\/a><\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<th scope=\"row\">Cell Map<\/th>\n<td><a id=\"cellmap\"><\/a><\/p>\n<h3 class=\"mt5\">Texture Wrap Mode:<\/h3>\n<p>Determines what happens if a range of cells is referenced outside the texture, or if a range is referenced outside the texture when using UV.<br \/>\nYou can select &#8220;Clamp&#8221;, &#8220;Mirror&#8221; or &#8220;Repeat&#8221;.<br \/>\nThe default setting is &#8220;Clamp&#8221;.<\/p>\n<h3>Texture Filter Mode:<\/h3>\n<p>Sets whether to apply &#8220;Smoothing Process&#8221; when the part is displayed in the layout window when it is rotated or scaled in SpriteStudio.<br \/>\nYou can select from &#8220;Nearest&#8221; and &#8220;bilinear&#8221;.<br \/>\nThe default setting is &#8220;Nearest&#8221;.<\/p>\n<p>Note that this setting only works on SpriteStudio. Importing and viewing data in the playback environment is environment dependent.<br \/>\nThis setting is reflected when you output with the Rendering feature.<\/p>\n<h4>Related Pages<\/h4>\n<ul class=\"link\">\n<li><a href=\"https:\/\/www.webtech.co.jp\/help\/ja\/spritestudio\/guide\/tips\/rendering_dot\/\">To render the dots so that the borders are clearly visible(Japanese)<\/a><\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3><a id=\"setting_project_other\"><\/a>Other<\/h3>\n<p>Describes the buttons at the bottom of the window.<\/p>\n<table>\n<tbody>\n<tr>\n<th scope=\"row\">Reset<\/th>\n<td>\n<p>Returns the project settings to their initial state.<\/p>\n<\/td>\n<\/tr>\n<tr>\n<th scope=\"row\">Set Current Settings as Default<\/th>\n<td>\n<p>Specifies the current project settings as the initial settings for creating a new project.<\/p>\n<p>Functions the same as &#8220;New Project Default Settings&#8221; in the Environmental Settings window.<\/p>\n<\/td>\n<\/tr>\n<tr>\n<th scope=\"row\">OK<\/th>\n<td>\n<p>Configure the Project Settings and close the window.<\/p>\n<\/td>\n<\/tr>\n<tr>\n<th scope=\"row\">Cancel<\/th>\n<td>\n<p>Closes the window without setting any changed project settings.<\/p>\n<\/td>\n<\/tr>\n<tr>\n<th scope=\"row\">Help<\/th>\n<td>\n<p>Open a web browser and go to this page.<\/p>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2><a id=\"Relation\"><\/a>Related Pages<\/h2>\n<ul class=\"link\">\n<li><a href=\"https:\/\/www.webtech.co.jp\/help\/en\/spritestudio\/guide\/window6\/main\/menu\/\">Main Menu<\/a><br \/><span style=\"font-size: small;\">Describes the menu functions.<\/span><\/li>\n<li><a href=\"https:\/\/www.webtech.co.jp\/help\/en\/spritestudio\/guide\/window6\/other\/preferences\/\">Preferences Window<\/a><br \/><span style=\"font-size: small;\">Describes the features of the Preferences Window.<\/span><\/li>\n<li><a href=\"https:\/\/www.webtech.co.jp\/help\/en\/spritestudio\/guide\/window6\/other\/projectsettings\/compatibility\/\">About Playback Environment and Compatibility<\/a><br \/><span style=\"font-size: small;\">It explains how to set compatibility items according to the playback environment.<\/span><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>The Project Settings Window is used to set various project settings. You can open a window by selecting &#038;#8220..<\/p>\n","protected":false},"author":33,"featured_media":0,"parent":83390,"menu_order":40,"comment_status":"closed","ping_status":"closed","template":"page_eng_ss.php","meta":{"_acf_changed":false,"footnotes":""},"tags":[],"class_list":["post-83702","page","type-page","status-publish","hentry"],"acf":[],"_links":{"self":[{"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/pages\/83702","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/users\/33"}],"replies":[{"embeddable":true,"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/comments?post=83702"}],"version-history":[{"count":0,"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/pages\/83702\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/pages\/83390"}],"wp:attachment":[{"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/media?parent=83702"}],"wp:term":[{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/tags?post=83702"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}