{"id":4249,"date":"2013-09-18T14:15:05","date_gmt":"2013-09-18T05:15:05","guid":{"rendered":"http:\/\/www.webtech.co.jp\/help\/en\/spritestudio\/workflow\/to-export-animations\/"},"modified":"2014-06-03T16:49:57","modified_gmt":"2014-06-03T07:49:57","slug":"export","status":"publish","type":"page","link":"https:\/\/www.webtech.co.jp\/help\/en\/spritestudio\/workflow\/export\/","title":{"rendered":"To export animations"},"content":{"rendered":"<p>There are the following two methods for export animation data in the \u201cssax\u201d format that is usable by game engines such as Unity:<\/p>\n<div>\n<div>\n<ul class=\"simple\">\n<li>To export the selected animations<\/li>\n<li>To export all animations contain in the project<\/li>\n<\/ul>\n<\/div>\n<p>In order \u201cto export the selected animations\u201d, proceed with the following:<\/p>\n<ol>\n<li class=\"first\">Select the file required to export, which is found in the \u201cAnimation\u201d of the \u201cProject\u201d window.<img decoding=\"async\" alt=\"\" class=\"size-full wp-image-567 aligncenter\" src=\"https:\/\/www.webtech.co.jp\/help\/wp-content\/uploads\/2013\/06\/exportAnimation01_en.png\" style=\"width: 201px; height: 231px;\" title=\"\" \/><\/li>\n<li class=\"first\">By selecting [Project]-[Export] of the upper menu bar, the setting window of the export file will open.<img decoding=\"async\" alt=\"\" class=\"size-full wp-image-568 aligncenter\" src=\"https:\/\/www.webtech.co.jp\/help\/wp-content\/uploads\/2013\/06\/exportAnimation02_en.png\" style=\"width: 352px; height: 198px;\" title=\"\" \/><\/li>\n<li>In this setting window, the setting of the output destination folder of output animation and reference image will be done.<\/li>\n<li>By pressing \u201cOK\u201d of the setting window, a group of necessary data will be exported to the specified output destination folder.<\/li>\n<\/ol>\n<p>The list with a check-head mark found among the lists displayed in the export file setting window means a group of data which becomes the \u201cExport Object\u201d. By changing the check, the data to export can be changed. Also, the data displayed in the orange color indicates the data has been renewed. At the open state of the setting window, the check mark is attached to the animation file, cell map, reference image \u201cwhich uses the animation selected at 1.\u201d as the export object.<\/p>\n<p>The final export data will be different per check state, so please read the related pages of the manual. Also, when the \u201cOK\u201d is pressed after pressing \u201cSelect All\u201d for checking all data, it becomes the same meaning that \u201cAll animations contained in the Project shall be exported\u201d as explained hereinafter.<\/p>\n<p>The folder specified as \u201cOutput Destination Folder\u201d will be saved by storing the project after export, so it will never disappear even when the project is reread. In case of specifying nothing to the \u201cOutput Destination Folder\u201d, export is done to the folder that stores data.<\/p>\n<p>&nbsp;<\/p>\n<p>In order to \u201cexport all animations contained in the Project\u201d, proceed with the following:<\/p>\n<ol>\n<li>Select [Project]-[Export All] of the upper menu bar.<img decoding=\"async\" alt=\"\" class=\"size-full wp-image-569 aligncenter\" src=\"https:\/\/www.webtech.co.jp\/help\/wp-content\/uploads\/2013\/06\/exportAnimationAll_en.png\" style=\"width: 364px; height: 198px;\" title=\"\" \/><\/li>\n<\/ol>\n<p>The export destination in this instance becomes the \u201cOutput Destination Folder\u201d that was specified at the setting window which was opened when \u201cthe selected animation shall be exported\u201d. If this menu is selected at the nothing-specified state, export is done to the folder that stores data.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>There are the following two methods for export animation data in the \u201cssax\u201d format that is usable by game engi..<\/p>\n","protected":false},"author":33,"featured_media":0,"parent":4162,"menu_order":360,"comment_status":"closed","ping_status":"closed","template":"page_eng_ss.php","meta":{"_acf_changed":false,"footnotes":""},"tags":[],"class_list":["post-4249","page","type-page","status-publish","hentry"],"acf":[],"_links":{"self":[{"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/pages\/4249","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/users\/33"}],"replies":[{"embeddable":true,"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/comments?post=4249"}],"version-history":[{"count":0,"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/pages\/4249\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/pages\/4162"}],"wp:attachment":[{"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/media?parent=4249"}],"wp:term":[{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/tags?post=4249"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}