{"id":4205,"date":"2013-09-18T13:02:06","date_gmt":"2013-09-18T04:02:06","guid":{"rendered":"http:\/\/www.webtech.co.jp\/help\/en\/spritestudio\/spriteanimation-2\/time-and-frame-rate-fps\/"},"modified":"2018-07-31T10:28:44","modified_gmt":"2018-07-31T01:28:44","slug":"fps","status":"publish","type":"page","link":"https:\/\/www.webtech.co.jp\/help\/en\/spritestudio\/manual_document\/spriteanimation\/fps\/","title":{"rendered":"Time and Frame Rate (FPS)"},"content":{"rendered":"<p>The numeric value of \u201cHow many frames are renewed per second\u201d by application is called \u201cFPS (Frame Per Second)\u201d, and this \u201cone renewal\u201d is called \u201cone frame\u201d. This \u201cone frame\u201d becomes \u201cthe least unit time\u201d when animation is renewed.<\/p>\n<p>When it is said \u201c30FPS\u201d, it means \u201cThe frame is renewed 30 times per second\u201d. \u201cOne frame\u201d of that instance becomes \u201capproximately 0.0333 second (The value: 1 second is divided by the number of FPS)\u201d. When animation is created, it is better to create with the same FPS as the FPS expected on the hardware on which application operates. Also, the length of animation itself may better consider FPS.<\/p>\n<p>Regarding these matters, refer to the after-mentioned \u201cAbout the relationship between FPS and the \u201cAnimation Length\u201d and the \u201cKey-Frame Position\u201d. If the FPS upon animation\u2019s playing is unstable, the state of animation\u2019s regeneration play also becomes unstable. So, caution must be taken.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The numeric value of \u201cHow many frames are renewed per second\u201d by application is called \u201cFPS (Frame Per Second)..<\/p>\n","protected":false},"author":33,"featured_media":0,"parent":4240,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"page_eng_ss.php","meta":{"_acf_changed":false,"footnotes":""},"tags":[],"class_list":["post-4205","page","type-page","status-publish","hentry"],"acf":[],"_links":{"self":[{"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/pages\/4205","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/users\/33"}],"replies":[{"embeddable":true,"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/comments?post=4205"}],"version-history":[{"count":0,"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/pages\/4205\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/pages\/4240"}],"wp:attachment":[{"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/media?parent=4205"}],"wp:term":[{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/tags?post=4205"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}