{"id":4203,"date":"2013-09-18T13:02:06","date_gmt":"2013-09-18T04:02:06","guid":{"rendered":"http:\/\/www.webtech.co.jp\/help\/en\/spritestudio\/spriteanimation-2\/about-the-use-of-compressed-texture\/"},"modified":"2018-07-31T10:28:40","modified_gmt":"2018-07-31T01:28:40","slug":"compressed_texture","status":"publish","type":"page","link":"https:\/\/www.webtech.co.jp\/help\/en\/spritestudio\/manual_document\/spriteanimation\/compressed_texture\/","title":{"rendered":"About the use of compressed texture"},"content":{"rendered":"<p>There are a variety of texture formats usable to draw Sprites. When choosing the format, caution must be taken \u201cif the hardware to execute meets the texture\u2019s format\u201d.<\/p>\n<p>Generally, there are three kinds of the storing format usable as texture.<\/p>\n<h3>1.Non-compressed texture<\/h3>\n<p>The format that records pattern designs, as is, of the texture of BMP and TGA, mainly.<\/p>\n<h3>2.Texture compressed upon storing<\/h3>\n<p>The format in which texture is compressed when recorded in the file of PNG, JPEG, etc., mainly and the compression is actually stored in the hardware VRAM (GPU-exclusive memory) in the uncompressed (developed) state.<\/p>\n<h3>3.Compressed Texture to be developed upon drawing<\/h3>\n<p>The format in which the compressed data of DXT and PVR, etc. is stored on VRAM as is and it is automatically developed by GPU\u2019s hardware function upon drawing.<\/p>\n<p>As for 1. and 2., the program which operates the created animation data will determine whether there is a process to define texture\u2019s format to VRAM or not, i.e., usable or unusable. As for 3., it depends on the hardware specifications. Please check the specifications at first (Some models of Android and old video cards cannot display).<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>There are a variety of texture formats usable to draw Sprites. When choosing the format, caution must be taken..<\/p>\n","protected":false},"author":33,"featured_media":0,"parent":4240,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"page_eng_ss.php","meta":{"_acf_changed":false,"footnotes":""},"tags":[],"class_list":["post-4203","page","type-page","status-publish","hentry"],"acf":[],"_links":{"self":[{"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/pages\/4203","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/users\/33"}],"replies":[{"embeddable":true,"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/comments?post=4203"}],"version-history":[{"count":0,"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/pages\/4203\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/pages\/4240"}],"wp:attachment":[{"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/media?parent=4203"}],"wp:term":[{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.webtech.co.jp\/help\/wp-json\/wp\/v2\/tags?post=4203"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}