Version 5.1.0 Releasenote (Sep.26th, 2013)

New functionalities

Added a function to make Sprite Sheet supported by Cocos2d-x and Corona SDK format for now.

You can find it in OPTPiX Labs menu.

Features

  • CurveEditor: Added some edit functions and also improved operability.
    • Mouse wheel is now used for vertical zoom (previously used for scroll.)
      To zoom horizontally with holding shift key.
      To scroll the view use middle button drag.
    • Supported key selection.
      • Use left button drag for box selection.
      • Left click with Ctrl to add a selection each key.
      • Double left click or select in context menu to add a key.
    • Added copy/cut/paste/delete commands for selected keys.
    • Added a function to specify curve parameters with digits.
      You can find “Edit Curve Parameter” in context menu.
    • Added a selector to change active attribute on CurveEditor.
      You can find it upper right side on the window.
    • Curves of relative attirubtes for active one are represented on the view.
      e.g.) In the case one of X/Y/Z Positons is active, you can see R/G/B colored curves as X/Y/Z positons simultaneously.
  • Project: Added a function to reload cellmap file or image file.
    • You can find it in “Reload” in context menu when a cellmap or an image file is selected on Project view.
  • Export: Added some formats(Cocos2d-x(.ssba)/HTML5/Corona) on Animation data format.
    • These addional formats are the same provided by SspForCCH Ver 0.8.14.
  • Compatibility Setting: “Target Platform” was changed to “Target Player/SDK” and added SS5P for Unity and SS5 SDK.
  • Window: [Mac]Added Minimize/Zoom funtion in Window menu.

Changes

  • Other: Disabled to input path delimiters(/ ) for filename.
  • Other: Enabled to adjust cellmap information if some image sizes are different from the previous when a project file opened.
  • Other: [Win]Changed to memorize the last opened project folder location.
  • Layout: Imporved the sensibility to grasp a handle for vertex deformation.
  • Rendering: Disabled to input characters which are prohibited to specify filename.
  • Compatibility Setting: Enabled some UV attributes if they are allowed to use in current setting except for that Target Player/SDK is “Any” or default status of “Custom”.

Fixes

  • Attribute: An exception occurs when push Edit button after stopped an animation with checking ‘Sync time slider while playing’.
  • Frame Control: A Part selection in Layout is cleared when select some keyframes.
  • Rendering: Last frame is never shown on preview.html
  • Layout Info: X size of reference frame is not applied unless moving its pivot.
    Now you can apply it by pushing enter key.
  • ssa/ssax Import: An exception occurs if some parts which have picture ID over the number of image list in ssw file are parsed.
  • User Data Edit: A modification of numeric value is not applied when close the window without moving focus.
  • Other: An exception occurs during saving some files with folder path over 260 characters.
  • Other: [Win]An exception occurs when exit the application after selected “No” at the warning for an old OpenGL environment.