New functionalities
Added a function to make Sprite Sheet supported by Cocos2d-x and Corona SDK format for now.
You can find it in OPTPiX Labs menu.
Features
- CurveEditor: Added some edit functions and also improved operability.
- Mouse wheel is now used for vertical zoom (previously used for scroll.)
To zoom horizontally with holding shift key.
To scroll the view use middle button drag. - Supported key selection.
- Use left button drag for box selection.
- Left click with Ctrl to add a selection each key.
- Double left click or select in context menu to add a key.
- Added copy/cut/paste/delete commands for selected keys.
- Added a function to specify curve parameters with digits.
You can find “Edit Curve Parameter” in context menu. - Added a selector to change active attribute on CurveEditor.
You can find it upper right side on the window. - Curves of relative attirubtes for active one are represented on the view.
e.g.) In the case one of X/Y/Z Positons is active, you can see R/G/B colored curves as X/Y/Z positons simultaneously.
- Mouse wheel is now used for vertical zoom (previously used for scroll.)
- Project: Added a function to reload cellmap file or image file.
- You can find it in “Reload” in context menu when a cellmap or an image file is selected on Project view.
- Export: Added some formats(Cocos2d-x(.ssba)/HTML5/Corona) on Animation data format.
- These addional formats are the same provided by SspForCCH Ver 0.8.14.
- Compatibility Setting: “Target Platform” was changed to “Target Player/SDK” and added SS5P for Unity and SS5 SDK.
- Window: [Mac]Added Minimize/Zoom funtion in Window menu.
Changes
- Other: Disabled to input path delimiters(/ ) for filename.
- Other: Enabled to adjust cellmap information if some image sizes are different from the previous when a project file opened.
- Other: [Win]Changed to memorize the last opened project folder location.
- Layout: Imporved the sensibility to grasp a handle for vertex deformation.
- Rendering: Disabled to input characters which are prohibited to specify filename.
- Compatibility Setting: Enabled some UV attributes if they are allowed to use in current setting except for that Target Player/SDK is “Any” or default status of “Custom”.
Fixes
- Attribute: An exception occurs when push Edit button after stopped an animation with checking ‘Sync time slider while playing’.
- Frame Control: A Part selection in Layout is cleared when select some keyframes.
- Rendering: Last frame is never shown on preview.html
- Layout Info: X size of reference frame is not applied unless moving its pivot.
Now you can apply it by pushing enter key. - ssa/ssax Import: An exception occurs if some parts which have picture ID over the number of image list in ssw file are parsed.
- User Data Edit: A modification of numeric value is not applied when close the window without moving focus.
- Other: An exception occurs during saving some files with folder path over 260 characters.
- Other: [Win]An exception occurs when exit the application after selected “No” at the warning for an old OpenGL environment.