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Overview :

OPTPiX SpriteStudio:
2D Sprite Animation Data Creation Tool, Supporting for "Universal" data creation and various game development scenes.

OPTPiX SpriteStudio, a 2D Sprite Animation Data Creation Tool, reduces the time to create sprite animation data and significantly improves production efficiency.
With OPTPiX SpriteStudio, designers can create sprite animation data independently. Also, the "universal" data can be used in various game scenes, just as envisioned

In addition to the previously supported Windows platform, Mac OS is now supported and an English mode was added.

spritestudio_chart

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Features :

Universal data

"Universal data" supports various platforms and game engines

Unity, Cocos2d-x, CoronaSDK, Unreal Engine 4*, and various other game engines for consumer game devices and smart phones (iOS/Android) are supported, and the data format for HTML5, the Web standard, is also supported. * Unreal Engine 4 will be supported soon.

Easy-to-master User Interface

Begin operations immediately, no manual required

A smooth workflow from Edit to Preview to Export is realized by the drag-and-drop, key frame, and project type interface. The designer can bring his creativity to play immediately with little training. Also, smooth animation playback is realized by using OpenGL GPU acceleration.

Streamlining production

Animation is produced quickly with the instance function NEW

The OPTPiX SpriteStudio instance function arranges multiple data sets from the original source animation as the animation instance and allows it to be edited.

By using the instance function, scenes using similar animations can be produced efficiently, and resources can be conserved because the file size is reduced.

Other Features :

See All Other Features

SSPlayer & SS 5 SDK are provided for free for each game engine

The Help Center has released SpriteStudioPlayer (Player Library with attached sources), a playback module for game engines that can incorporate created sprite animation data into game engines or applications. In addition, SpriteStudio 5 SDK is also available providing the library and tools to allow the user flexibility within the playback environment.

SSPlayer & SS 5 SDK each game engine

Adopts very readable XML and compact binary formats as "universal" export data

Two basic export formats are supported so that the data can be applied not only to new platforms and game engines but also be used in various development environments. Switching from existing tools from other third parties or in-house tools is also easy.

3D tool-like editing with "Inverse Kinematics Method" and "Gizmo Method"

We adopted “Inverse Kinematics” for expressing multi-jointed characters and for tracking control for multiple parts. Also, animation editing can be performed more quickly by properly using the normal editing mode and the Gizmo Method.

Supports Sprite Sheet output

With OPTPiX SpriteStudio, Sprite Sheets can now be created as a function of the system. Of course, normal Sprite Sheets can also be created, and a reduction in file size was achieved with a function to trim transparent regions automatically.


▲Normal Sprite Sheets

▲With Trimming

Linked with TexturePacker

The OPTPiX Help Center released "TexturePacker To SS" as a TexturePacker plug-in. With this plug-in, data created with TexturePacker can be exported to OPTPiX SpriteStudio. Linking to TexturePacker has been made easier by allowing data to be easily synchronized by reloading even when image materials have been added or deleted on TexturePacker.

TexturePacker To SS

Supports export from Flash

The OPTPiX Help Center released "Flash To SS" as a Flash plug-in. With this plug-in, existing Flash asset can be converted to allow editing with OPTPiX SpriteStudio. Past resources can be effectively used because Flash data (image data and animation data such as translation, rotation, and scaling) can be edited with OPTPiX SpriteStudio.

Flash To SS

Effect sample data that can be applied immediately

OPTPiX SpriteStudio provides effect sample data that can be immediately used for development. The data can be used as-is or edited first. Using this data significantly reduces man-hours and effectively improves overall quality. Cases of being used in effect production scenes are increasing.

Windows and Mac are supported, and an English Mode is provided

In addition to the Windows versions, Mac is also supported, and an English Mode is provided

We used C++ Builder XE3 from Embarcadero Technologies to develop OPTPiX SpriteStudio to support diverse development environments. Not only can operations be faster through native code export, but both Windows and Mac environments can be supported in the OPTPiX SpriteStudio operating environment.


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Purchase:

Purchase & Price Information

Product Name
OPTPiX SpriteStudio 5
Full lincense
JPY 99,900/license
Subscription
JPY 5,940 per month/license (6 months, prepaid)
Payment
Paypal is the only acceptable payment option.
Other License Trial license and Indie license are available.

Purchasing new license

OPTPiX SpriteStudio 5: Full license
(for Windows / Mac)
JPY 99,900.00* online purchase
OPTPiX SpriteStudio 5: 6 months Subscription (for Windows / Mac) JPY 35,640.00 online purchase

* limited-time offer (until the end of this November)

Renewing or switching your license

Renewing your about-to-expire license or switching your trial license to a subscription/full license.

OPTPiX SpriteStudio 5: Full license
(for Windows / Mac)
JPY 99,900.00* online purchase
OPTPiX SpriteStudio 5: 6 months Subscription (for Windows / Mac) JPY 35,640.00 online purchase

* limited-time offer (until the end of this November)


System Requirements

  Windows Mac
OS Microsoft®Windows® 8(64bit/32bit) / 7(64bit/32bit) / Vista(32bit)
Japanese edition, English edition
OS X Lion(10.7), Mountain Lion(10.8), Mavericks(10.9)
* OS X Mavericks(10.9) is available.
Compatible models Computers running OS above.
CPU Intel® Core™2Duo 2GHz or more
GPU OpenGL Version 2.1, VRAM 512MB or more
Main Memory 2GB or more
Video Mode 1024x768 pixels (full color) or better
Network Neccesary to always stay on the Internet connection

Help & Support

OPTPiX Help Center

For OPTPiX SpriteStudio manual, tutorial movies and useful tools, please refer to "OPTPiX Help Center".

OPTPiX Help Center

Inquiry

Inquiries about OPTPiX SpriteStudio, please refer to the link below.

OPTPiX SpriteStudio Inquiries form

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Indie license :

  • Special License for
    Indie Game Developers
  • We are offering a new, free license for Independent Game Developers (Indie) for supporting creation of 2D sprite animation data.
    • Free of charge
    • Full functionality
    • Available for commercial use

    [Conditions of Use]

    1. The license expires at the end of a separately specified period.
    2. Users are required to get splash screen appeared on the products developed using OPTPiX SpriteStudio for Indie.
    3. Considering that OPTPiX SpriteStudio for Indie has been developed for supporting development environment of independent software venders and/or developers, OPTPiX SpriteStudio for Indie can be commercially used only by either a company whose annual volume of sales concerning sales and development of software products was less than 10,000,000JPY in most recent fiscal year or an individual whose annual volume of sales concerning sales and development of software products was less than 10,000,000JPY in most recent fiscal year.
    In addition, Independent Game Developers must meet specific conditions in order to qualify for the free special license. The license will terminate if you fail to comply with these conditions.

Trial & Download:

Trial License

A fully-featured, free trial is available for you to evaluate our products. Please try it before purchasing license.

Free Trial Inquiry Form

Indie License

We are offering a new, free license for Independent Game Developers (Indie) for supporting creation of 2D sprite animation data.

Apply for Indie License

Tools & Libraries

We are offering useful SpriteStudio-related tools.
SpriteStudioPlayer (SSPlayer), supporting various game engines:
You can easily embed your sprite animation data into various game engines and game apps.
SpriteStudio 5 SDK (SS5 SDK):
With "SS5 SDK", you can create your own SSPlayer fitted for your development environment.
Other Tools:
Plug-ins for TexturePacker, Flash and so on.

Download Tools & Libraries

Sample Effect & Sample Animation

We also offer sample data, which you can embed into your game products and apps for dsitribution and sale.
Sample effect data:
"Explosion", "Shock wave" and "Beam"
Sample UV animation data:
"Riverflow", "Water surface" and "High speed scroling back ground image"

Download Sample Effect & Sample Animation

GitHub

At GitHub, we are also providing SDK, Beta SSPlayer, plug-ins for TexturePacker, Flash and so on.


OPTPiX, SpriteStudio, Web Technology are registered trademarks of Web Technology Corp.
All other trademarks are the property of their respective owners.