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Draw a Dream, Make It Move
From creating short animations to developing games.
OPTPiX SpriteStudio, the animation creation tool

OPTPiX SpriteStudio substantially improves production efficiency by reducing complex work when producing sprite animation data. By using OPTPiX SpriteStudio, production of sprite animation data can be completed by the designer alone.

In addition, the produced data can be used as desired as the data is "extremely versatile" data that can be used in various game scenes. Supported in Windows and Mac OS and is equipped with an English mode.

Main Features

Mesh and Bone Feature

The traditional method to create a hair fluttering effect was to "utilize detailed settings for vertex deformation of each part," but now we can enable a richer, more life-like expression by using the mesh and bone feature.

This feature can be used with traditional animation creation methods, and more animations can be created more efficiently by using whichever method is most appropriate for moving a part.

Also, a major feature is processing the range of influence (weight) of a bone by automatic calculations with simple settings.

Mesh Edit Window and Bone
(Magnify by clicking)

Comparison of animations using up to version 5.8 and animations using "bone and mesh"

Mask Feature

Supports a "mask feature" to make a section where parts overlap each other permeable.

Effects such as the "wipe" seen on television programming can be easily achieved. Since the masked section is also handled as a part, the position, size, and shape can be changed.

Mask Feature Sample

"Extremely versatile data" supported by various game engines such as Unity and Unreal Engine 4

Players for game engines used all over the world in smart phones and game consoles are available for free. Supports a wide variety of data formats such as Unity, Unreal Engine 4, and Cocos2d-x.

The SDK is also available free of charge.

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Draw a Dream, Make It Move
From creating short animations to developing games.
OPTPiX SpriteStudio, the animation creation tool

OPTPiX SpriteStudio substantially improves production efficiency by reducing complex work when producing sprite animation data. By using OPTPiX SpriteStudio, production of sprite animation data can be completed by the designer alone.

In addition, the produced data can be used as desired as the data is "extremely versatile" data that can be used in various game scenes. Supported in Windows and Mac OS and is equipped with an English mode.

Main Features

Mesh and Bone Feature

The traditional method to create a hair fluttering effect was to "utilize detailed settings for vertex deformation of each part," but now we can enable a richer, more life-like expression by using the mesh and bone feature.

This feature can be used with traditional animation creation methods, and more animations can be created more efficiently by using whichever method is most appropriate for moving a part.

Also, a major feature is processing the range of influence (weight) of a bone by automatic calculations with simple settings.

Mesh Edit Window and Bone
(Magnify by clicking)

Comparison of animations using up to version 5.8 and animations using "bone and mesh"

Mask Feature

Supports a "mask feature" to make a section where parts overlap each other permeable.

Effects such as the "wipe" seen on television programming can be easily achieved. Since the masked section is also handled as a part, the position, size, and shape can be changed.

Mask Feature Sample

"Extremely versatile data" supported by various game engines such as Unity and Unreal Engine 4

Players for game engines used all over the world in smart phones and game consoles are available for free. Supports a wide variety of data formats such as Unity, Unreal Engine 4, and Cocos2d-x.

The SDK is also available free of charge.

Other Features

High Utility: High readability XML format and compact binary format

Create animations quickly with the instance feature

Create particle animations easily with the effect creation feature

Showcase

Game Titles Using OPTPiX SpriteStudio

Examples of games, smartphone applications, indie games, and educational organizations that use OPTPiX SpriteStudio are introduced.

See Showcase

Purchase/Trial

License

Professional License

The subscription license for commercial and business use is 93,500 yen for 12 months.

Trial License

A trial license is provided that allows all OPTPiX SpriteStudio features to be used free of charge for a limited time.

System Requirement

System Requirement

OS

Windows

Windows 11, 10
* 64bit only

Mac

macOS Sonoma(14), Ventura(13), Monterey(12)

* Rosetta2 is required for the M1 processor.

language English, Japanese, Simplified Chinese
Compatible models Computers running OS above.
CPU 4th Generation Intel® Core™ i5 or higher
Memory 4GB or higher(recommended: 8GB or more)
GPU OpenGL Version 2.1 or higher、VRAM512MB or higher
Graphics Minimum: 1280 x 1024 or higher
Recomended: 1920 x 1080 or higher
Network Necessary to always stay on the Internet connection
  • Operation is not guaranteed when the GPU display driver is not officially supported by the OS.
  • Operation is not guaranteed if used in a virtual machine environment such as VMWare or Parallels.

Support

OPTPiX Help Center

In addition to manuals and tutorial videos, various Players, SDKs, and sample data are publicly available.

OPTPiX Help Center
GitHub

GitHub

SDKs, linking tools such as TexturePacker and FLASH, tools to create project files from PSD files, and development version players (some) are also released on GitHub.

GitHub

User Community

We provide a Community Site to connect SpriteStudio users. Questions to be submitted to the development team and seminar information is here.

User Community

Inquiry

Use the OPTPiX help center form to submit questions regarding the OPTPiX SpriteStudio, including questions before product purchases or questions during use.