HEAD
OPTPiX SpriteStudio substantially improves production efficiency by reducing complex work when producing sprite animation data. By using OPTPiX SpriteStudio, production of sprite animation data can be completed by the designer alone.
In addition, the produced data can be used as desired as the data is "extremely versatile" data that can be used in various game scenes. Supported in Windows and Mac OS and is equipped with an English mode.
The traditional method to create a hair fluttering effect was to "utilize detailed settings for vertex deformation of each part," but now we can enable a richer, more life-like expression by using the mesh and bone feature.
This feature can be used with traditional animation creation methods, and more animations can be created more efficiently by using whichever method is most appropriate for moving a part.
Also, a major feature is processing the range of influence (weight) of a bone by automatic calculations with simple settings.
Supports a "mask feature" to make a section where parts overlap each other permeable.
Effects such as the "wipe" seen on television programming can be easily achieved. Since the masked section is also handled as a part, the position, size, and shape can be changed.
Players for game engines used all over the world in smart phones and game consoles are available for free. Supports a wide variety of data formats such as Unity, Unreal Engine 4, and Cocos2d-x.
The SDK is also available free of charge.
Various players can be downloaded from the OPTPiX help center.
OPTPiX SpriteStudio substantially improves production efficiency by reducing complex work when producing sprite animation data. By using OPTPiX SpriteStudio, production of sprite animation data can be completed by the designer alone.
In addition, the produced data can be used as desired as the data is "extremely versatile" data that can be used in various game scenes. Supported in Windows and Mac OS and is equipped with an English mode.
The traditional method to create a hair fluttering effect was to "utilize detailed settings for vertex deformation of each part," but now we can enable a richer, more life-like expression by using the mesh and bone feature.
This feature can be used with traditional animation creation methods, and more animations can be created more efficiently by using whichever method is most appropriate for moving a part.
Also, a major feature is processing the range of influence (weight) of a bone by automatic calculations with simple settings.
Supports a "mask feature" to make a section where parts overlap each other permeable.
Effects such as the "wipe" seen on television programming can be easily achieved. Since the masked section is also handled as a part, the position, size, and shape can be changed.
Players for game engines used all over the world in smart phones and game consoles are available for free. Supports a wide variety of data formats such as Unity, Unreal Engine 4, and Cocos2d-x.
The SDK is also available free of charge.
Various players can be downloaded from the OPTPiX help center.
High Utility: High readability XML format and compact binary format
Create animations quickly with the instance feature
Create particle animations easily with the effect creation feature
Examples of games, smartphone applications, indie games, and educational organizations that use OPTPiX SpriteStudio are introduced.
The subscription license for commercial and business use is 93,500 yen for 12 months.
A trial license is provided that allows all OPTPiX SpriteStudio features to be used free of charge for a limited time.
OS |
Windows Windows 11, 10 |
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Mac macOS Sonoma(14), Ventura(13), Monterey(12) * Rosetta2 is required for the M1 processor. |
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language | English, Japanese, Simplified Chinese |
Compatible models | Computers running OS above. |
CPU | 4th Generation Intel® Core™ i5 or higher |
Memory | 4GB or higher(recommended: 8GB or more) |
GPU | OpenGL Version 2.1 or higher、VRAM512MB or higher |
Graphics | Minimum: 1280 x 1024 or higher Recomended: 1920 x 1080 or higher |
Network | Necessary to always stay on the Internet connection |
In addition to manuals and tutorial videos, various Players, SDKs, and sample data are publicly available.
SDKs, linking tools such as TexturePacker and FLASH, tools to create project files from PSD files, and development version players (some) are also released on GitHub.
We provide a Community Site to connect SpriteStudio users. Questions to be submitted to the development team and seminar information is here.
Use the OPTPiX help center form to submit questions regarding the OPTPiX SpriteStudio, including questions before product purchases or questions during use.