OPTPiX SpriteStudio, a 2D Sprite Animation Data Creation Tool, reduces the time to create sprite animation data and significantly improves production efficiency.
With OPTPiX SpriteStudio, designers can create sprite animation data independently. Also, the "universal" data can be used in various game scenes, just as envisioned
In addition to the previously supported Windows platform, Mac OS is now supported and an English mode was added.
Unity, Cocos2d-x, CoronaSDK, Unreal Engine 4*, and various other game engines for consumer game devices and smart phones (iOS/Android) are supported, and the data format for HTML5, the Web standard, is also supported. * Unreal Engine 4 will be supported soon.
Easy-to-master User Interface
A smooth workflow from Edit to Preview to Export is realized by the drag-and-drop, key frame, and project type interface. The designer can bring his creativity to play immediately with little training. Also, smooth animation playback is realized by using OpenGL GPU acceleration.
The OPTPiX SpriteStudio instance function arranges multiple data sets from the original source animation as the animation instance and allows it to be edited.
By using the instance function, scenes using similar animations can be produced efficiently, and resources can be conserved because the file size is reduced.
We offer a trial license that allows users to try out OPTPiX SpriteStudio for one month* free of charge, and a special license that allows indie game developers to use OPTPiX SpriteStudio for six months* free of charge.
Either license allows full access to all features of the software.
See All Other Features
The Help Center has released SpriteStudioPlayer (Player Library with attached sources), a playback module for game engines that can incorporate created sprite animation data into game engines or applications. In addition, SpriteStudio 5 SDK also provides the library and tools to allow the user flexibility within the playback environment.
Two basic export formats are supported so that the data can be applied not only to new platforms and game engines but can also be used in various development environments. Switching from existing tools from other third parties or in-house tools is also easy.
We adopted “Inverse Kinematics” for expressing multi-jointed characters and for tracking control for multiple parts. Also, animation editing can be performed more quickly by properly using the normal editing mode and the Gizmo Method.
With OPTPiX SpriteStudio, Sprite Sheets can now be created as a function of the system. Of course, normal Sprite Sheets can also be created, and a reduction in file size was achieved with a function to trim transparent regions automatically.
The OPTPiX Help Center released "TexturePacker To SS" as a TexturePacker plug-in. With this plug-in, data created with TexturePacker can be exported to OPTPiX SpriteStudio. Linking to TexturePacker has been made easier by allowing data to be easily synchronized by reloading even when image materials have been added or deleted on TexturePacker.
The OPTPiX Help Center released "Flash To SS" as a Flash plug-in.With this plug-in, existing Flash assets can be converted to allow editing with OPTPiX SpriteStudio. Past resources can be effectively used because Flash data (image data and animation data such as translation, rotation, and scaling) can be edited with OPTPiX SpriteStudio.
OPTPiX SpriteStudio provides effect sample data that can be immediately used for development. The data can be used as-is or edited first. Using this data significantly reduces man-hours and effectively improves overall quality. Cases of being used in effect production scenes are increasing.
In addition to the Windows versions, Mac is also supported, and an English Mode is provided
We used C++ Builder XE3 from Embarcadero Technologies to develop OPTPiX SpriteStudio to support diverse development environments. Not only can operations be faster through native code export, but both Windows and Mac environments can be supported in the OPTPiX SpriteStudio operating environment.
Many video game production companies and mobile and smart phone application production companies implement our product.
OPTPiX SpriteStudio 5
6 months Subscription (prepaid)
JPY 35,640 (JPY5,940/month) 1 license
Paypal is the only acceptable payment option.
|Other License||Trial license is available.|
|OS||Microsoft Windows 10 (64bit)
Windows 8 / 8.1 (64bit)
Japanese edition, English edition
|OS X El Capitan (10.11),
OS X Yosemite (10.10),
Computers running OS above.
* You must first temporarily cancel the product online certification before upgrading your OS to Windows 10 or Windows 10 to Windows 10 (version 1511). Detail is here.
|CPU||Intel Core i5 or higher|
|GPU||OpenGL Version 2.1, VRAM 512 MB or higher|
|Main Memory||4 GB or higher|
|Video Mode||1200x800 pixels (full color) or better|
|Network||Neccesary to always stay on the Internet connection|
A fully-featured, free trial is available for you to evaluate our products. Please try it before purchasing license.
We offer a special license that allows indie game developers to use OPTPiX SpriteStudio for six months* free of charge.
* The period may change without notice.
We are offering useful SpriteStudio-related tools.
You can easily embed your sprite animation data into various game engines and game apps.
With "SS5 SDK", you can create your own SSPlayer fitted for your development environment.
Plug-ins for TexturePacker, Flash and so on.
We also offer sample data, which you can embed into your game products and apps for dsitribution and sale.
"Explosion", "Shock wave" and "Beam"
"Riverflow", "Water surface" and "High speed scroling back ground image"
At GitHub, we are also providing SDK, Beta SSPlayer, plug-ins for TexturePacker, Flash and so on.
OPTPiX, SpriteStudio, Web Technology are registered trademarks of Web Technology Corp.
All other trademarks are the property of their respective owners.