| You can convert an active image to a "Direct Color Texture", "A5I3 Translucent Texture", "A3I5 Translucent Texture" or "4x4 Compressed Texture (4x4 texel compressed texture)" format of NINTENDO DS exclusive. Especially for "4x4 texel compressed texture" creation, iMageStudio can realize simultaneous "high quality" texture creation and "efficient" file compression with the Web Technology Corp. original compression engine. |
![]() [4x4 texel compressed texture] |
| This function is a excellent conversion function from a full color image created with e.g. Photoshop to a Character Map Image (16 colors x 16 palettes), which is used as a background image of NINTENDO DS games. OPTPiX iMageStudio for NINTENDO DS can recreate a Character Map Image in almost the same image quality as the original full color image through such a complicated color reduction process. |
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| Map Editor is a very handy function, which is to
edit map data created with iMageStudio "Character Map Color
Reduction" or "Character Map Conversion". You can paste, rotate, flip Characters and even draw on them in Pen Mode. |
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| OPTPiX iMageStudio for NINTENDO
DS equips "Color Equalizer", which executes Color
Reduction operations regarding the output character of NINTENDO
DS LCD. |
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| You can output an image editing on iMageStudio instantly to LCD of NINTENDO DS via its development tool. iMageStudio provides simultaneous operation of checking image colors on NINTENDO DS and editing the image on a PC. |
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| All the functions available for "OPTPiX iMageStudio for GAME BOY ADVANCE" are also included in iMageStudio for NINTENDO DS. You can create games for both GAME BOY ADVANCE and for NINTENDO DS with "OPTPiX iMageStudio for NINTENDO DS". |